Start inside the dashed box and flick upward. A faster flick is a longer shot; the flick's speed, not its length, sets the power. Outside the box, dragging turns your aim. The dots show a straight full shot with the selected club.
Curve the end of your flick: bending right gives a fade (higher, a little shorter, moves right), bending left a draw (lower, longer, moves left). A strong curve becomes a slice or hook. Straight flicks are the most reliable; curves cost more from poor lies.
The club pill shows the expected carry from your lie. The lie is known before you swing: fairway is clean, rough and sand come as bad, poor, good or excellent, and the number already includes it. Long clubs suffer most from a bad lie; from deep rough a 5 iron often beats a 3 wood. Tap the pill for the full bag, use the arrows to step through.
The putter always rolls the same distance for the same flick on a flat, normal green (the pill shows the maximum). Everything else is yours to read: the arrow drops on the grid slide downhill and turn red where it is steep, the HUD shows the height difference to the pin, and the hole intro tells you if the greens are fast or slow. The 2 m and 4 m rings around the cup help with pace. Inside 2 m the game caps the speed so a tap-in cannot be blasted past.
Every course has a code; the scorecard's Share challenge sends it with your score, and the same code always builds the same course. The weekly open tournament uses one course for everyone and resets every Monday: finish 18 holes, then post your score from the tournament sheet. Your own tournaments are private: create one in the lobby from the course you last played, choose how long it runs, and send the invite link. Only people with the link see a private board.
There are no accounts and nothing identifies you. The game sends a few anonymous event counts to our own server (round started or resumed, hole reached, round completed with its score, water and out-of-bounds penalties, theme played, tournament joined or created, practice opened, graphics lowered on a slow device) so we can see what gets played and what to improve. No third-party analytics, no advertising identifiers, no IP addresses stored. Tournaments keep the player name you type and your scores so the board works; that is all. Private tournaments are visible only to people with the invite link, the weekly open tournament is visible to everyone. Saved courses, settings and your current round stay in your browser. Report details are copied to your clipboard only when you tap the button.
Inspect lifts the camera so you can pan over the whole hole and pinch to zoom. Target hovers over where a full shot with the selected club would land, so you can check for water or trees before committing; you can still turn and change club there. Flyover in the in-round menu plays the hole from tee to green.
© 2026 Miso. All rights reserved. You are welcome to play; copying or hosting the game needs permission. The author intends to release it as open source later.